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asayakiZAC

2 Game Reviews w/ Response

All 11 Reviews

Agreed with ViceO

I totally agree with ViceO and IKanzAnimate

1) The "Play Again" System. Please don't resurrect the players back to the start of the round with everything resetted EXCEPT the ammo. It's like originally I had 500 machinegun ammo, I spent nearly 300++ ammo on the boss and his little minions, some of them hitting the trees. (I got hit by a fireball when I was behind a tree. I think that this is totally unfair as my bullets don't penetrate through the trees, why should theirs?) I have to restart the round with only 100++ ammo of my machinegun left. It's really dumb if I were going to spend this 100++ ammo on the same amount of minions which I require 300++

2) The Healthpacks. I noticed very little healthpaks are dropping at round 4-1 to 4-3. I manage to go to round 4-3 but with like red health. Another hit and I've to restart at round 4-1 with the same amount of bullets I have before I die.

3) The Reload System. I HATE the reload system. I don't mind clicking to reload but at least put BIG block letters on top of my screen telling me to RELOAD, if not make it an auto-reload. The reload system killed at least 5 times in the game.

4) Music and Sound. Even the most shtty game in the world have some music effect almost everywhere. You game is just dull without music. Bad choice of music for the boss by the way, didn't make me feel as if I'm fighting a "Monstrously Large and Unbeatable Creature that's Gonna Kill Me In A Hit", the music just gives me the impression that a new minion with a longer health is coming after me and I can give it a few blasts from my shotgun to terminate it permenantly.

5) Terrain. It gets boring when the game becomes repetitive, blasting minions of the same terrain for at least 15mins. You get bored after 5mins. After completing round 1-X, going ahead to round 2-X, the player sees the same terrain, same environment misc. placement, he's going to think "Again!? I'm not going to fight some new minions on the same boring terrain"

6) Collision. You don't collide with the minions. Well, that makes the player think "Wow, I don't even exist" and worse of all, the moment you stand on a location with a minion in the same exact location, you get dealt a lot of damage continuously until you move away. Give players the "GOD I'M TRAPPED" feeling. It makes the game exciting.

7) Graphics. The graphics are good. Nicely animated (This may be my only compliment for this game). However, try making the "I'M HIT" effect more dramatic and obvious (noticeable), or players won't even notice that little blood splat coming out from his character, especially the ground is stained red.

8) Gameplay. It is addictive at first but soon it gets boring when all your weapons are maxed out and yet you can't complete the game because there's not enought healthpaks.

Other than these points, I can say that your game is pretty well done. The changing of weapons... well, I don't mind pressing on a key to change it but it would be faster if there were numericals.
For the gameplay I'm giving you a 7.
By the way, since you got achievements, try putting in medals.

Please note that I'm not criticising/ranting/insulting/discour aging your work, just merely giving suggestions and pointing out some factors I noticed. You can ignore them if you want but hey, it's just my point of view.

HStudios responds:

Before anyone else complains that the enemies don't collide with eachother;
A) Running a loop and Pythagoras theorem on every single enemy to check for a collision between everything else would mean I'd have to run the game with about a third of the enemies to compensate for massive decline in performance.
That said,
Yes, I can code the game completely differently to allow for high performance and the enemies not walking through eachother, but this was made last year sometime and I would have to recode the entire thing to do that using a grid or something similar.. This wasn't meant to be a new release, merely a re-release of a game that a lo of people seemed to love with all of the things they wanted changed on it, well changed.

Reloading - yes, I agree. Again it's back in the day. Evolved since then with my skills.
Sound Effects - finding decent SFX on the internet is virtually impossible nowadays..
Healthpacks - there's no real reason that the healthpacks are dropping less, you just got unlucky, as everything has about an 8%chance to drop one throughout the entire game.
Terrain - yes, I agree it's boring as well.
Music - I honestly couldn't be bothered sitting here for twice as long with my ridiculous upload speed just to give people some lame background music that most people will mute or not notice anyway..

Respawing - I think the penalty for respawning being you having less ammo is fair, especially considering that you can't actually run out of ammo for the handgun. If you don't want to lose ammo, don't die haha. Other than that, it's pretty easy to go to the main menu and play levels 2-5 a few times to stock up on machinegun ammo.

As for some of the reviews below-
Why on earth would you run WITH a fireball in the first place?! Would you chase someone trying to stab you in the street?

And finally, in regards to originality:
WOW. Really. I could not have picked, as I was making this game, that the genre is already quite populated. Thank you very much for that handy bit of information..

As for this review, at least you didn't point out things that were already blatantly obvious to everyone else, or point out things that are due to your idiocy ie. running with a fireball.

Gameplay is okay

Well, the concept of the game was okay...
Gameplay is fine. It is good and I give you a 7 but it can be improve
The tutorial is very informative and easy for others to pick up the game. Cheers for that.
We all know that Naruto have more than 8 characters, but I'm fine with whatever the game has :D
The combos are fairly easy to deal and it does a pack of damage (especially when you hit opponents to the side) I like your idea of giving characters penalty when they hit the side (It's like Sumo Wrestling match, if you are out of the ring, you are out of the game.)

However, like all games, it is not exactly perfect (but it is normal), so here are some suggestions:

1. I noticed that if you do combos, I don't see any numbers whatsoever coming out. So you can try adding numbers into them (if there are then ignore this suggestion because I did more than 10 combo hits and I don't see it coming out yet. Normally after 2 hits they go "2HITS!")

2. Like most Naruto arcade games, try adding some ninja like moves like teleporting from one place to the opponent's back/rear/front or whatever, substituting yourself into a chunk of wood when you hit on press of button. Something like that, to make the game more challenging.

3. Give the characters more... how do I put this... kick you know? Give the characters one more extra attack button to make combo variations more vast. If not, punching the Normal Attack button gets repetitive after awhile and your game would be boring.

4. Reduce the damage the character recieves when they hit the side, if not it would be too easy to beat the AI (just hitting the guys to sides like what darkknight198 said)

5. Perhaps changing the Single Player mode to Story Mode. Give it a story, to make it more interesting. (Since not most people enjoy looking at cutscenes, add in a skip button)

6. There are only five stages, well it's all random but that's not the point. Try adding bosses.

I'm not sure if they are helpful, but it's just my point of view. I'm not criticising or whatsoever, just giving suggestions.

Cha0tic221 responds:

I understand, good suggetions. Took some time to read through. lol

Also, I'm not much of an animator as I am a programmer. Programming is my hobby which is why you'll see something interesting coming up later. ^_^

Gamer. Artist. Designer. I'm currently a student in DigiPen, learning how to make games.

Age 31, Male

Gamer

Singapore

Joined on 8/15/09

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